![]() which was released in 1998, and included only very minor changes to Zangband 2.1.0 - the existing variant upon which the code was based.Ĭthangband 3.0.0 included a wilderness system with multiple towns and dungeons, and this broke save-game compatibility with previous versions. The first version of Cthangband was Cthangband 2.1.0. Because CthAngband is set in the Dreamlands, it features a whole new world of dungeons and dungeon guardians, the majority of which are Lovecraft-based. Some of the new features of Cthangband include new races, classes, magic systems, and a wilderness with multiple towns and dungeons. Tales of Middle Earth’s source code and story were later rewritten, and the game became Tales of Maj'Eyal (2012).Cthangband is an Angband variant written by Dean Anderson and set in H.P. Derivative worksĪmong Angband’s many derivatives are MAngband (1997), a multiplayer variant ZAngband (1994), which incorporates elements of Roger Zelazny's The Chronicles of Amber novels and Tales of Middle Earth (1998), a Tolkien-themed game developed from the ZAngband code base. ![]() Some players continue to play Angband for several years. Some loci of Angband discussion are the Usenet newsgroup, the Angband Forum website, and the IRC channels #angband (on WorldIRC) and #angband-dev (on Freenode). Under their watch, other developers have come on board and the game has seen significant gameplay and internal code changes. Due to the absence of Julian, Andi Sidwell assumed maintainership, with the support of the community, in December 2007. However, Julian Lighton was soon announced as the new maintainer in March 2006, but did not release a new version of the game. Rühlmann stepped down in October 2005, leading to a brief period of uncertainty. The process was completed on 9 January 2009. This "Angband Open Source Initiative" was designed to make Angband proper Open source under the GPL license. In light of these perceived issues, an initiative to re-license Angband was therefore started by maintainer Rühlmann in 2000. The license also does not explicitly allow code modification, something which is in practice ignored by the Angband community. The original Moria/Angband software license allowed distribution of the game, but only does so if "not for profit", which precludes packaging with many Linux distributions or inclusion within a magazine cover disc. The Angband community, however, did not generally embrace the addition of scripting, with many expressing confusion over its usage, and it was therefore later removed. He also introduced Lua, a lightweight scripting language, with the intention of simplifying development of both the main game and its variants. Rühlmann's contributions included releasing version 3.0, which included many monster and object changes contributed by Jonathan Ellis. Like other maintainers, he eventually moved on to other interests, passing the title to Robert Rühlmann in 2000. This in turn led to the large number of variants currently available, as well as the rather large number of ports. Harrison was the maintainer responsible for the "Great Code Cleanup", modularizing, extending, and greatly improving the readability of the Angband source code. They released "2.4.frog_knows", which was enhanced by others and widely ported to non-Unix platforms.įollowing their departure, the later principals of Angband have included Charles Swiger, Ben Harrison, and Robert Rühlmann. After Cutler and Astrand, the source code was maintained at the University of Warwick by Geoff Hill and Sean Marsh. They wanted to expand the game Umoria by adding items, monsters, and features. The first version of Angband was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. The levels are procedurally generated, allowing for a unique game in every play. If the player overcomes Morgoth on the 100th floor, the game continues, and the player may continue descending to further floors. Although Angband records the player's progress to a save file, it does not allow one to resume a saved game in which the player character has already died. ![]() The player has finite health points, and death is final. The player also meets characters and finds artifacts from Tolkien's legendarium.Īngband gameplay emphasises combat and careful resource management. With the help of found objects and enchantments, the player's attack and defence power increases, and can even neutralise specific attacks. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors. The player begins in a town where s/he can buy equipment before beginning the descent. The game is reputed to be extremely difficult. The goal of Angband is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth.
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